A indoor way-finding application, guiding library visitors of the Public Library of Amsterdam to specific books.
Timeframe
May – Jul 2019 · 10 Weeks
Role
User Experience Designer
Responsibilities
Research · concept design · interaction design · visual design · motion design · prototyping · user-testing.
Tools
OBA currently works with SISO codes (serial codes) so that the books can be organised in bookshelves. This organisation system frustrates a large group of the visitors since they do not always seem to understand this abstract system. Their experience is often quite disappointing or stressful, since the books they are looking for are spread over several floors, and the locations and organisation schemes are changing frequently.
The Public Library of Amsterdam (OBA) has been a source for information for the people of Amsterdam for over 100 years. The headquarters is next to the Central Station, has thirteen floors and is also one of the biggest libraries in Europe.
“Design an interactive application that helps library visitors find the books they are searching for more efficiently, with the help of the current RFID-tags in the books in the Public Library of Amsterdam”.
With the OBA Book Searcher, library visitors can pick up their new book(s) faster and easier, knowing exactly where to find it.
Real-time information
The app guides the user to their book(s), reducing the uncertainty, insecurities, stress and time people spend searching for books in the current situation. This allows people to feel more at ease while they stop by the library to lend some books.
Seamless Interaction
The I-beacons keep track of the location of the visitor, allowing the app to recognise the step the user is at and providing a seamless interaction between the steps by automatically switching when the user is nearby.
Interview with employees in the book storage – OBA currently uses an RFID scanner to perform baseline measurements. In this way an inventory is made several times a year at the bookcases.
I started to observe visitors to see if my insight from the interviews with employees and visitors match the real world experience. I wrote this all down in a small notebook.
1. Visitors need to see clearly where they can find a specific book
Books are difficult to find because they are not all organised and sorted in the same way. Some might be sorted on sisocode, theme or author while some other might be sorted on title. Some theme’s contain allot of book closets and it’s also very easy to skip over a book on the long book shelves. You often find people walking around with tilted heads full of doubt, wondering if they are looking at the right place.
2. The visitors want to grab and lend the book(s) quickly and go home
Allot of visitors stop by after work and feel like it takes them way too long to find the books they are searching for. They often do not know where to look, which causes for allot of insecurity, stress and a overal disappointing experience.
3. Visitors need assurance they can do it theirselves
Visitors have little confidence that they can find a book themselves and increasingly ask employees for help, or reserve them online so employees have to search for the books and leave them to be picked up.
With my research, I mapped out all relevant findings about the visitors. This is to collect all insights and to place myself in the experience of the users and to make better design decisions.
The visitor is stressed and insecure about the their ability to quickly and easily find a specific book making use of the book organisation scheme of the library.
Interview Insight (i) · Observation Insight (o) · User Trip Insight (ut) · Desk Research insight (dr) Orange Post-It: Cluster · Yellow Post-It – Insights · Blue Post-It – Key Insights
The visitor is stressed and insecure about the their ability to quickly and easily find a specific book making use of the book organisation scheme of the library.
A summary of the researched characteristics of the chosen target group (People that search for a specific book, using the online catalog) to easily share the information with stakeholders and to defend further design choices.
In the journey stress and uncertainty is the main cause for the drop in the experience. I wanted to highlight that because would accurately represent the current experience. The linked opportunities (for the design) are all linked in to making the books in the shelves more accessible so they can be directly approached.
With the key path I highlighted on which steps I wanted to focus on to improve the experience. Because of the chosen target group (persona), I quickly made the choice for the steps about finding the right floor, theme, bookcase and bookshelf since those are the most complicated to them and that is the point where most of the problems occurred.
Interview Insight (i) · Obervation Insight (o) · User Trip Insight (ut) · Desk Research insight (dr) · Red Dot: Problem · Green Dot: Possible Solution
The matrix showed a complex and simple solution. After a conversation with the contact person (Mark) from the Library, he turned out to be more interested in the complex idea because it’s a concept that they can use in the future and that they can continue to work on. Based on feedback from the client, I chose to continue with the RFID (complex) concept.
In my concept I want to guide visitors who are looking for a specific book to the book by placing RFID readers and way-finding beacons in the bookcases of OBA Oosterdok.
A technique that ensures that the user can see real time and the big pains of uncertainty, insecurity and stress in their current experience will be reduced.
This is because they can scan the books that are in it. With an app the user can look up a specific book with the relevant location in the bookcase. This allows the user to walk directly to the book in a few short steps using the way-finding beacons.
I also made a model that explains and illustrates the technical operation/ecosystem of the solution.
After I iterated on the concept, I also iterated on my MVP specifications. With the refised MoSCoW prioritisation I was fully allowed to focus on store finding, registering and seeing impact.
1. When I search for a specific book, I want to be guided to the exact location so that I can find a book quickly and do not take longer than necessary and I feel efficient.
2. When I stop by the library, I want to immediately find the books in my list in 1 route so that I can quickly grab them all and I feel efficient.
3. When I enter the OBA, I want to look on the spot at the book I have in mind, so that I can see if I can borrow it and I don’t have to look for a book that is not available so that I feel assured.
4. When I have used the app for a while and am looking for tips, I want to be offered relevant tips in the app based on books that I have borrowed, so that I can find new relevant books and I can feel inspired.
First sketches
The rapid prototype was intended quickly test a very simple design with the target group.
“How might we break up the flow of searching for a book, and provide the visitors with smaller bits of information?”
After designing the keypath in more detail, it was time to start testing again. I did this with library visitors who search for specific books.
After usability tests and heuristic evaluations, I iterated on my UI designs again. In these iterations I mainly adapted the names/labels that caused confusion during the tests and evaluations.
When I carried out the project with the double diamond model. It was very rewarding to see how you can improve a process with research you have done yourself. Especially when you involve the target audience early in the process. I carried out the major part of this project in the library. Even when when I did work that didn’t require any contact with the target group.
In the project I learned what it is like to work with a client. When I did not communicate, I had many questions that I could not answer and I often got stuck. I notice that it is important to keep communicating with the client. Even if it concerns small updates, stay involved with each other.
Thinking in detail about your designs can make your designs 10x better. This is because you can often elaborate them better and the difference between a normal design and a good design is often in the details.